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The Commander class

The Commander (1.0)

Armor Allowed: Level 2

Weapons Allowed: Club, Stick, Long Sword, Sword and Shield, Dagger, Knife, short spear, short spear & shield.

Abilities

  • Path to Royalty: You receive double Royalty points for bringing in recruits to events.

  • Mounted: may cross river obstacles at no cost. May carry 1 party member at a time.

  • Leadership: You may assign a +1 damage bonus to any one member of your party, including yourself.

  • Nature Scroll Training: You can read Nature scrolls

  • Level 2: Lead from behind - Commanders gain +1 APR if there is another fighter with a shield in their party.

  • Level 3: Cultural Ability

  • Level 4: Improved Vigor - gain +1 HP

  • Level 5: Improved Leadership Training - your leadership bonus stays at +1 damage but can now be used on 2 party members, one of which can be yourself.

  • Level 6: Cultural Ability

  • Level 7: Lieutenant Commander: You now have the title of Lieutenant Commander and can be addressed as such. you now start each event with an additional 20 GP for your service to the crown, your company, or your people. Battle Cry: When you let out a fearsome shout to rally your team mates (your party) you negate the effects of any ability such as Control Monster, Fey Charm, Fey Curse, or any other form of curse and/or mind control. This does not cancel out positive effects such as blessings. This needs to be called out and the other players need to be made away that your team is no longer under any controlling forces.

  • Level 8: Advanced Lead From Behind: You now gain +2 APR if there is another fighter with a shield in their party

  • Level 9: Cultural Ability

  • Level 10: Grand Commander: You now have the title of Grand Commander and can be addressed as such. you now start each event with an additional 40 GP for your service to the crown, your company, or your people.Advanced Leadership Training - your leadership bonus increases to +2 damage and can now be used on 3 party members, one of which can be yourself.



Some come from the ranks of nobles, some from the common soldier that has experienced years of combat. These players are the backbone of any standing army.


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