Dawn Lands
Monster Manual
An adventurer takes part in battles, quests, adventures, activities, feasting, shopping, and all of the things, both in town and out of town. You get in-game starting gold, in game experience points, and are eligible for royalty points and other rewards. You may stay in the town if you wish but many of your abilities will be wasted in the neutral zone (town) since combat and use of special abilities are not permitted there. You must pick a culture and class for this option and you must dress the part to the best of your ability.
THE PURPOSE: Adventurer classes allow for players to be physically active and be engaged in combat in a more classical type of LARP experience.

Archer
CULTURE Undead - Lich
CLASS Monster
APR: 2 (due to magic)
HIT POINTS: 7
WEAKNESS:
May be the target of Divine Blast spells.
Divine healing (of any sort) damages the Lich
UNDEAD CREATION
If the target player is taken to 0 HP they are turned into undead. After they leave the encounter they can go about the day as normal but in the night they will turn into zombies and join in with the Lich on a town raid. A healer can cure this effect.
HEALING
Can self heal to full HP between battles
Rod of Orcus
4 damage on a strike. Can block as a shield/counts as a shield. Can cast Fireball 3 times an encounter (4 damage but can be blocked by shield and armor)
Lightning Bolt
6 lightning bolts (blue) = 3 damage, cannot be blocked by shields or armor
Drain Energy
If the target is struck, they lose 1 HP and the Lich gains 1 HP. 6 spells per day. Using this ability the necromancer can go above their base HP. Ignore armor, but NOT SHIELDS.
Battle Cleric
Adventurer
Battle Clerics go by many names and are found in every culture except for the Dark Elves that worship the Dark Lady. These holy warriors are often seen on the front line of the battle fields fighting alongside party members but are also needed to heal others and battle undead. HERE FOR THE FULL LISTING.


Barbarian
Adventurer
For the Norse cultures, these players are often known as Berserkers, while the Dwarves call them Maulers. They are mostly seen on the plains of the western continent and in the Northern Mountains. The Emerald Folk often look down on them and normally view them as outcasts, but welcome them in times of war. The Remans have a disdain for them and actively despise them, so are not allowed as class choice for players of the Reman culture.
Cavalier
Adventurer
Cavaliers can be found in Reman, Emerald Folk, Dawnlander, Elf, Dwarf, Jade, and a handful of other Cultures. They are seen as an important part of armies and oftentimes as an important part of daily political, social, and farm life. HERE FOR FULL LISTING


Commander
Adventurer
Some come from the ranks of nobles, some from the common soldier that has experienced years of combat. These players are the backbone of any standing army. HERE FOR THE FULL LISTING
Crossbowman
Adventurer
Crossbowmen are expensive, but effective. Not used as much by some cultures, but the cultures that did not have them in their traditional history have adapted them wholeheartedly, such as the Remans and the Jade Culture. HERE FOR HTE FULL LISTING


Druid
Adventurer
Druids are found in most cultures, except for the Remans, who fear their power and the Dark Elf, who believe nature should be controlled or destroyed and not worked with. Orcs can be Druids, but they may have a different view on the workings of nature than Druids of other cultures. HERE FOR THE FULL LISTING
Hedge Witch
Adventurer
Found in many lands and all cultures.These magic users are often secluded far in the woods, high on the mountains, or deep in the swamps, but their power is never doubted. HERE FOR FULL LISTING


Hoplite
Adventurer
Hoplites are a strong presence on the battlefield. They do not have as large a range of weapon use of some other martial classes but they make up for it in extra damage and shield use. They can wear up to level 2 (medium) armor, so if you want to play this class you should have your armor ready or lose some of its effectiveness. The Hoplite is the only class that is immune to arrows at starting levels. This is based on the real life history of Greek Hoplites in their battles against the ancient Persians. HERE FOR FULL LISTING
Mage
Adventurer
Mages (sometimes called Wizards or Sorcerers) can be found in every culture. Exalted in some cultures such as the Emerald Folk and Elvish and shunned in other cultures such as the Remans. HERE FOR FULL DETAILS


Man At Arms
Adventurer
Also known as Centurion, Huscarl, Dwarven Defender, Body Guard, and Guardsman. This class is seen in every culture around the world. FULL LISTING HERE
Necromancer
Adventurer
Although greatly feared, the Necromancer is found in many cultures. They create zombies and speak with ghost. FULL LISTING HERE.


Noble
Adventurer
Nobles are more common in some cultures than others and are seen as unnecessary by many. FULL LISTING HERE.
Paladin
Adventurer
Paladins are Holy Warriors that travel the lands looking to slay evil. All cultures have the Paladin class, but the look and style is specific to their own culture, region, faith, or philosophy. FULL LISTING HERE.


Peasant Hero
Adventurer
Often known as: militia, peasant fighters, and foot soldiers. This class is seen in every culture to various degrees. Due to their upbringing around farming tools and implements they know how to use a wide range of weapons and are even experienced at hunting. HERE FOR FULL LISTING.
Raider
Adventurer
Also known as Reavers, Skirmishers, or Light Infantry, these warriors are often the skirge of an area. Sometimes seen in Reman auxiliary units, Norse raiding vessels, Greek quick attack units, or Orc war bands. They are as quick as they are deadly. FULL LISTING HERE.


Ranger
Adventurer
Rangers, also known as Scouts, can be found in every culture. Either on the frontier protecting towns, scouting ahead for large armories, hunting food for the families or communities, or taking excursions out from civilization for those that pay. FULL LISTING HERE.
Rogue
Adventurer
Rogues are found in every culture and go by many names: spy, thief, cat burglar, explorer, etc. Many use their skills for productive means, and others are as dishonest as they are skilled. FULL LISTING HERE.


Samurai
Adventurer
The Samurai normally come from the Red Sun Empire culture. Can be taken by a small few other cultures if there is a good reason in the players backstory. FULL LISTING HERE.
Spear Fighter
Adventurer
Spear Fighters are used with great effect in many militaries around the world, but are often expensive to field. Every culture makes use of spear fighters, everything from guards to second line fighters in formation to shock troops. FULL LISTING HERE.


Soldier
Adventurer
Often seen as front line fighters and the backbone of most standing armies. The soldier comes from many different social tiers and cultures but they are always willing to fight in the mud and filth to accomplish their mission. FULL LISTING HERE.
Swordsman
Advnturer
Swordsmen are seen in every culture and are a powerful force on the field. They are a deadly force but are not strong in armor defenses as some classes. GO HERE FOR FULL LISTING


Youxia
Adventurer
This is the Knight Errant of the Jade Lands, in many ways similar to a combination of peasant warrior, Kensai, and Paladin. They roam the land seeking to help the downtrodden and those in need. This class is based on the stories of the Chinese Knight Errant in history. GO HERE FOR FULL LISTING.
Coming soon!
Coming soon!
the next class will be a class based on the Witcher series as well as the Fallen Paladin.
