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Samurai (1.3) Adventurer Class

The Samurai normally come from the Red Sun Empire culture.  Can be taken by a small few other cultures if there is a good reason in the players backstory.

 

Playing the Samurai

The Samurai is a very powerful class but has some limitations. The Samurai starts with medium (level 2) armor, a wide selection of weapons, and the special ability  to destroy others weapons. The Samurai can quickly move up to heavy (Level 3) armor and can use bow and arrow. If you want to play a versatile warrior class that is at its maximum potential when wearing armor, but can function well without it, then this is the class for you.

Abilities

Armor Allowed: Level 2

Weapons Allowed: Dagger, Knife, Stick, Club, Bow and Arrow, Wakizashi, Katana, One handed mace, Long Spear, Two handed spear, can dual wield Katana and Wakizashi.

Abilities  

  • Weapon Destruction: One use per day (1/day). The ability can be renewed by an Entertainer. Must be called out and lasts until the target opponent’s weapon is struck.  Once struck, the weapon is unusable. The struck weapon must be repaired by the Smith before it is usable again.

  • Katana Master -You now gain +1 damage when using Katana or Wakizashi.

  • Bow and Arrow use: Three arrows per day (3/day). This ability can be refilled by the Smith. 

  • Dual Wield: Wakizashi and Katana

  • Samurai Code: Must serve a “Lord” or lose Weapon Destruction and Mounted ability. The “Lord” you serve can be of any culture, level, or class but you must serve them to the best of your ability.

  • Level 2:  Mounted: May cross river obstacles at no cost. May carry 1 party member at a time.

  • Level 3: Cultural Ability

  • Level 4: Improved Armor Training -  can now wear Level 3 armor

  • Level 5:  Improved Katana Master: your weapon damage bonus with Katana and Wakazashi increases to +2.

  • Level 6: Cultural Ability

  • Level 7:  Master Samurai - You now gain the rank and title of Master. You no longer have to serve a Lord to maintain your abilities. You now gain 10 GP at the beginning of every event due to the tax on your lands. You may now take up the service of other lower level Samurai. 

  • Improved Vigor: gain +1 HP

  • Level 8: Shield Destruction - must be called out before strike. Once called, if a strike against a target shield succeeds, that shield is considered destroyed and useless. Can be used one time a day and can be renewed by the Entertainer. If the strike misses the ability remains until it strikes the shield.

  • Level 9: Cultural Ability

  • Level 10: Daimyo - you now gain the rank and title of Daimyo. You no longer have to serve a Lord to maintain your abilities.  You now gain 20 GP at the beginning of every event due to the tax on your lands. You may now take up the service of other lower level Samurai and Master Samurai. You also gain 

  • Advanced Katana Master: your weapon damage bonus with Katana and Wakazashi increases to +3.

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