Dawn Landers (1.2)
- Brannith Marius

- Jan 10
- 2 min read

This is the “standard” high fantasy human culture of most stories. It is unknown how they arrived to this world, but they have now settled the continent from the east coast to the Elvish woods of the west, the mountains of the north and the Fae Hills of the south. They have established a vast trading network around the whole of the continent and even into the continents of the east. Some of the largest cities on the continent belong to the Dawn Landers. Samurai are very rare, but do occasionally occur due to the extensive travel networks of the Dawn Landers.
Restricted Classes: Youxia
Religion: Dawn Lander faith has become a mix of many of the religions from throughout the world. Traditionally the Dawn Lander’s worshiped the 7 Moons and attributed different deific aspects to them. There are many who still follow this practice.
Abilities:
Level 1
Trading Network: You receive river and ocean crossings at half price. You can also buy scrolls for that purpose at half price.
Dawn Lands Militia Training: Because of your militia training you know how to use the poleaxe, two-handed spear, glaive, and two-handed crossbow. You can fire three bolts per day from the two-handed crossbow (3x/day).
Level 3
Enterprising Peoples: You receive one free potion and one free scroll at the start of each event.
Level 6
Militia Captain: You may use the rank and title of Captain. You are now considered a raider for the Horde Attack ability, a shield fighter for the Formation Training ability of the Spear Fighter, and Soldier for the Hold the Line ability. This ability is always on. This is picked before a battle or encounter and you can only pick one. This can be changed between battles and/or encounters.
Level 9
World Traveler: Pick any 6th level or lower ability from another culture. You may use this ability with all the same benefits, drawbacks, restrictions, and number of uses.




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