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Runes
Runes are powerful but rare, often found on Rune Stones. A skilled player or NPC can transcribe the rune's magic from the stone onto a weapon, armor, shield, or clothing. Alternatively, they can transcribe the rune onto a Rune Scroll and then attach the scroll to those items Runes are first created on a Rune Stone. They can be kept on the Rune Stone indefinitely. Once transcribed and activated a Rune either lasts until the winter or they are permanent. If they are applied in

Brannith Marius
52 minutes ago4 min read


Magic, Alchemy, Scrolls, and Spells.
Magic and Alchemy Magic is an integral part of the Dawn Lands LARP. The world of the Dawn Lands is one steeped in magic and wonder. We strive to make our magic system sensible, easy to discern, consistent with the story, and not slow play down any more than necessary. The Four Schools of Magic Arcane: This is magic that requires study into the theory and application of magic. Oftentimes taught by others or learned at magic schools and universities. Nature: This is wild magic

Brannith Marius
56 minutes ago25 min read


In Game Economy
Questing and Loot Only items and in-game currency that are “lootable” can be moved or taken from their original location. Any items or in-game currency which are not explicitly lootable should not be moved or taken. If a quest item is lootable then it will be specified within the quest details. Items wrapped with a red cord are also considered lootable. If a quest item is not listed, or an item does not have a red cord then it is not lootable and you should leave it where you

Brannith Marius
59 minutes ago2 min read


Royalty System and Titles
The Royalty System (1.2) In the Dawn Lands LARP players are rewarded for recruiting and bringing others to our game. A player who brings other players becomes a potential household leader and may become a “Liege Lord.” For every player that a household or Liege Lord brings to each event, the Liege Lord receives a Royalty Point. Each household member must specify their Liege Lord during check-in for the Royalty Points to be awarded. Liege Lords do not gain Royalty Points for

Brannith Marius
1 hour ago7 min read


Experience Points (XP)
Experience points are attached to the player, not their character. Experience points are awarded for each event participated in, for volunteering at events as additional help, for completing quests in game, and for completing “side quests” or “challenges” out of game (such as learning or practicing a skill, crafting items for the next event, or performing a community service). Experience points are awarded at the end of each event, and if you level up, your new level will tak

Brannith Marius
1 hour ago2 min read


Shields in the Dawn Lands LARP
In the Dawn Lands LARP, shields are seen as a very potent special ability that is usually reserved for martial classes (though not all martial classes can use shields). Normally shields are considered “unbreakable,” except by a few special abilities. Shields can block most thrown spells. The ability to use shields, and which type, is determined by your class. You are limited to the shield options of your class. No shield may ever be thrown or used to strike in any way. Shie

Brannith Marius
1 hour ago2 min read


Character Death and Ghosts
When your character’s HP drops to 0 or less, then your character is dead. First, please make sure you are in a safe position. Then, call out your death. You may roleplay your death as dramatically as you wish, and either fall prone on the ground or raise both hands (and/or weapons) above and behind your head. Don’t worry, you won't lose your character. Upon your death, you become a ghost. Since dead bodies cannot transport themselves, you will need an alive player character

Brannith Marius
1 hour ago2 min read


Hit Points and Healing
Hit Points We use a hit point (HP) system like many other LARPS and TTRPGS. The amount of maximum starting HP for each player is usually five, but players may add or subtract from this number, depending on the requirements of their culture (e.g. goblins begin with a total of 3 HP, while orcs begin with a total of 7 HP). Your current HP may not exceed your maximum HP unless you have temporary HP from an ability, spell, or other source. Any healing you receive while your curren

Brannith Marius
1 hour ago2 min read


Damage, Calls, Paces
Damage Each weapon has its damage and associated types or effects listed in the weapons section. Weapon damage is done when you strike an opponent with a weapon in a valid area. In order to calculate damage done, you simply subtract your opponent’s APR from your weapon damage. The result is subtracted from your opponent’s HP. Certain abilities and effects can modify the damage done by weapons or give them extra effects. Damage can never be reduced to below zero. During inspec

Brannith Marius
1 hour ago2 min read


Combat Rules in the Dawn Lands LARP
Players use their own skills to effect combat in the Dawn Lands LARP. Our goal is to keep things as simple and accessible as possible while still mixing in a healthy dose of high fantasy and classic role-playing games. Basic Combat Rules All combat is minimum contact. No strikes/hits to the head, throat, or groin. Hands and feet are not targets: Accidental strikes/hits to the feet and hands will not count for points, nor are they penalized unless they are excessive. All stri

Brannith Marius
1 hour ago2 min read


Event Preparation & Character Mechanics
1. Event Setup & On-Site Guidelines Camping Attendees are encouraged to camp during weekend or multi-day events, which may occasionally include an additional fee. All campers must follow local, state, and federal guidelines and laws. Modern or "mundane" tents are permitted, but participants are strongly encouraged to make their campsite or tent look historical, fantastical, magical, or "period-appropriate". All campers are required to clean up after themselves. Specific detai

Brannith Marius
2 hours ago3 min read


Children at Events
There MAY BE a children's area where children below the age of twelve can gather and play. Volunteers and resources permitting, there will be a trusted and safe adult who will be leading activities and play. If possible one parent or guardian is required to stay with the child, or nearby, in the children's area. Children under the age of twelve may not participate in combat activities. Some exceptions can be made if the parent or guardian contacts administration to make arra

Brannith Marius
2 hours ago2 min read
Character Maker
The online Character Maker is finally ready for y'all to test out! My hope with this tool is that it makes building a character a lot easier and more accessible than digging through the rulebooks or messing with spreadsheets. Here are a few quick things to keep in mind: XP and RP Tracking: The character builder is just for creating and drafting your hero. We are still keeping track of all your official Experience Points (XP) and Royalty Points (RP) in our main master spreadsh

Brannith Marius
Aug 102 min read


Alignment (The Soul Compass)
In The Dawn Lands, you won't find traditional, rigid alignment axes. Real people don't fit into nine tidy boxes, and the characters we play shouldn't either, which is why we skip cosmic absolutes of Good versus Evil or Law versus Chaos altogether. Instead, we use an optional, personality-driven framework called The Soul-Compass System to bring deep, believable psychology to the table and the field. The Soul-Compass pairs a character’s core moral engine, their Drive (Altruisti

Brannith Marius
Aug 109 min read


Households, Guilds, and Orders
A Household is a group of players who have an affinity and wish to be recognized as such. This group could be based on a theme, such as “all pirates” or “all dwarves.” It could be based on no theme at all, and simply be “a bunch of friends who like each other.” A household can refer to itself in any way that it likes: a “clan,” a “temple,” a “free company,” etc. Households are not legally part of the Dawn Lands LARP and the Dawn Lands LARP takes no responsibility for their

Brannith Marius
May 103 min read


Potions
The Dawn Lands world features a variety of alchemical mixtures, ranging from common tonics to legendary elixirs. To ensure game balance and quality, all physical potions are created and provided by Administration. All potions are distributed by an in-game vendor and/or Administration; it is important to note that "Potion Dealer" is a job description rather than a specific NPC's name. Depending on the event and volunteer availability, your local potion dealer might be a travel

Brannith Marius
May 106 min read
Merchant Vs. NPC
What is a merchant? What is an NPC? The Merchant: The Heart of the Market A Merchant is a participant whose primary goal is to sell real, physical items for real money at the event site. This is the perfect role for participants who want to focus on selling their goods and engaging in the social side of the LARP without the pressures of combat or quests. Cost: Merchants get a lower entry fee for the event. XP & RP: They do not earn XP or Royalty Points (RP) . Their rewar

Brannith Marius
Sep 8, 20252 min read


Rules Clarifications, Reminders, and updates Updates
What is the game? The simple answer is this: The Dawn Lands LARP is a game centered around adventuring parties and questing. The more complicated answer is that the game is an attempt to make a LARP that feels more like you are playing D&D but “for real”. So this means that there are some “sessions” that are more about role playing, some about questing, some about battles, and some that combine several of those aspects. Is it faction based? No, never has been never will be,

Brannith Marius
May 4, 20258 min read
Updated Archery Rules
Certain classes can use archery in combat. The use of archery is limited to players within those classes and only pre-approved archery weapons and ammunition may be used. Players may never target the head or face with arrows or thrown weapons, even if the target player is wearing a helmet. All players that use projectiles are required to pick them up after each encounter or quest. Bows and crossbows should avoid being hit by opponents and should never be used as melee weapons

Brannith Marius
Jul 7, 20243 min read


Armor in the Dawn Lands LARP
Armor Armor works as “Damage Reduction” this is known as ARMOR PROTECTION RATING (or APR for short) . It does not add to hit points but instead takes away damage from attacks. For example, if you are wearing Level 2 armor (which negates 2 points of damage) and are hit for 4 points of damage the resulting damage you take is now a loss of two Hit Points . There are three levels of armor, each provides a higher level of “Damage Reduction”. Player Fred is struck for 4 points

Brannith Marius
Jun 11, 20232 min read
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