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Hedge Witch (1.5)
Hedge Witches can be found in many lands and all cultures. These magic users are often secluded far in the woods, high on the mountains, or deep in the swamps, but their power is never doubted. Playing the Hedge Witch Hedge Witches have the most limited range of weapon use and cannot wear armor. However, they make up for it by having some of the most potent magical special abilities in the game. Unlike the Druid, a Hedge Witch uses the forces of nature instead of flowing wit
Robert Hensley
Mar 174 min read
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Farmer (1.0)
In the Dawn Lands LARP the Farmer class embodies the resilience and resourcefulness of rural life. Farmers excel in agricultural expertise, wielding knowledge of crops, animals, and land management. They possess abilities to utilize nature for defense and healing. Masters of practicality, Farmers often enhance their team's survival through provisioning and fortifying defenses with their deep connection to the earth. Despite lacking conventional combat skills, their wisdom and
Robert Hensley
Mar 174 min read
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Druid (1.25)
Druids are found in most cultures, except for the Remans, who fear their power and the Dark Elf who worship the Dark Lady, who believe nature should be controlled or destroyed and not worked with. Orcs can be Druids, but they may have a different view on the workings of nature than Druids of other cultures. Playing the Druid Druids do not wear armor, but they do have special abilities that help make them dangerous on the battlefield. They are well suited to questing and foil
Robert Hensley
Mar 174 min read
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Crossbowman (1.2)
Crossbowmen are expensive, but effective. They are not used as much by some cultures, but the cultures that did not have them in their traditional history have adapted them wholeheartedly, such as the Remans and the Jade Culture. Playing the Crossbowman Crossbowmen have good defensive abilities and very good long range abilities. They are not great in hand to hand but have some options. They have the long range abilities of archers, but trade their higher number of arrows fo
Robert Hensley
Mar 172 min read
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Commander (1.15)
Some Commanders come from the ranks of nobles, while some come from the common soldier that has experienced years of combat. These players are the backbone of any standing army. Playing the Commander Commanders have medium defense, a good selection of weapons to choose from and some good advanced abilities. The true benefit of the Commander is to gain royal rank and to aid others in battle. If you would like a character that is a leader of a combat unit or likes helping othe
Robert Hensley
Mar 173 min read
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Cavalier (1.3)
Cavaliers can be found in Reman, Emerald Folk, Dawn Lander, Elf, Dwarf, Red Sun, Jade, and a handful of other cultures. They are seen as an important part of armies and oftentimes as an important part of daily political, social, and farm life. Playing the Cavalier Cavaliers are very effective defensive fighters. This is a class that you can play if you would like to wear a lot of armor. You are not required to wear Level 3 (Heavy) Armor, but if you do not then you will not
Robert Hensley
Mar 173 min read
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Battle Monk (1.4)
There's ongoing debate about the origins of these warriors, yet they've firmly established themselves in the western continent. They're commonly sighted in the Dwarven Mountains of the North and sporadically in the hills of the Dawn Lands. A significant number choose to settle in nearby villages, naturally assuming the role of guardians. Playing the Battle Monk This warrior excels in agility and effectiveness, displaying versatility across various situations. If you prefer a
Robert Hensley
Mar 173 min read
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Battle Cleric (1.3)
Battle Clerics go by many names and are found in every culture except for the Dark Elves that worship the Dark Lady. These holy warriors are often seen on the front line of the battle fields fighting alongside party members. Battle Clerics are also needed to heal others and battle undead. Playing the Battle Cleric This is a very important combat support class that is vital for a well rounded party. This class is also effective at fighting undead and their ilk. If you want to
Robert Hensley
Mar 173 min read
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Bard (1.1)
Entertainer, bard, actor, performer, hero, lover, singer, you are known by many names. You use your amazing charisma and performing ability to make your way through the adventuring world. Playing the Bard In classic RPGs like Dungeons and Dragons, the Bard is usually a little more versed in combat skills. In the Dawn Lands LARP, the Bard is a little more focused on performing and manifesting their abilities through their performance. If you like to be the center of attent
Robert Hensley
Mar 173 min read
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Barbarian (1.3)
For the Norse culture, these players are often known as Berserkers, while the Dwarves call them Maulers. They are mostly seen on the plains of the western continent and in the Northern Mountains. The Emerald Folk often look down on them and normally view them as outcasts, but welcome them in times of war. The Remans have a disdain for them and actively despise them, so are not allowed as class choice for players of the Reman culture. Playing the Barbarian Very effective in
Robert Hensley
Mar 173 min read
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Archer (1.3)
Archers are found in most cultures around the world with varying degrees of respect. The exception being the Greeks, who see them as cowardly and only to be used in hunting and not war. Playing the Archer In a standard party the role of the Archer is to deal damage at a distance, usually behind the protection of a shield wall or the rest of the party or unit. This is an adventuring class so you will be out questing and fighting. We try to have loaner bow and arrows at our ev

Brannith Marius
Jan 142 min read
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