Governor Cairbre Ó Gallchobhair
- Brannith Marius

- 6 days ago
- 4 min read
Governor Cairbre Ó Gallchobhair is widely regarded as one of the most capable and beloved leaders in the northern realms. Born to a respected merchant family with ancient Emerald Folk lineage, Cairbre grew up among both the sea winds and the council halls. His mother was a priestess of Brighid, his father a noted trade envoy to the Reman coast. From a young age, Cairbre displayed an uncanny ability to mediate disputes, remember names, and leave every room with the last word—and the last smile.
In his early years on the Council of Stones, Cairbre distinguished himself as a unifier. He brokered trade compacts with the Norse jarldoms and secured cultural protections for native Emerald Folk artisans. He is credited with the peaceful reintegration of the Dwarven quarter after the Iron Fissure riots, and for protecting the marshland settlements during the Flooding Moon. He walks among the people often, drinks openly in public houses, and recites old verses to children during seasonal festivals. Under his leadership, Lullin has not only prospered but thrived as a model of cooperation between once-warring peoples.
He is particularly admired for his role in upholding traditions—hosting Samhain rites with solemn reverence, supporting the temple of the Tuatha Dé Danann with generous coin, and sponsoring the arts with both gold and personal presence. His voice carries weight, his signature opens gates, and when he toasts to unity, even long-feuding factions raise their cups.
Stats
Culture: Emerald Folk
Class: Noble
APR: 0
Hit Points: 5
Attack: Rapier, Longsword, Dagger, Staff.
Shield Use: None.
Scroll Use: Basic, Spirit.
Ghost Talker: Yes
Abilities
Courtly Intrigue–Poison Use: If you can touch a player with your hand and whisper the word “poison” to them they are considered poisoned. They can receive an antidote from a player, NPC, or pre-determined location. If the target player does not receive an antidote in an hour then they are reduced to 0 HP and cannot be revived until the next morning and must remain a ghost until then. In combat this ability gives you a +1 damage bonus with daggers.
Equestrian: Much like the Mounted ability, you may cross river obstacles at no cost. However, you cannot carry any other party members.
Drain Energy: This is a black spell packet. You must call out “Drain Energy” when throwing the packet. This spell deals 1 point of damage, and can be blocked by shields. This damage ignores APR. If the spell successfully damages a target the caster gains 1 Temporary HP. (Temporary HP gain may go higher than your Maximum HP, but cannot be healed after it is lost). This spell can be cast two times per day (2x/day) and can be renewed.
Mental Connection: He can sense the health, location, and condition of his vampire lord, as well hear any commands.

Memories about the Crimson Harvest
Nobody warns you just how much blood a person has in them. In hindsight, I’m not sure what I expected; Lady Volkov’s instructions were clear. They made sense. In order to preserve the city of Lullin we needed strong leadership. We needed to stem the tide of adventurers that always seem to herald Reman banners bringing “order” to the chaos those “heroes” drag along in their wake. And yet, when I close my eyes all I see is blood. That poor dwarf.
By all accounts it was a resounding success. Tournaments were held to curry favor and identify the strongest among the visitors. When the evening of the Court arrived, the Baroness had somehow convinced the champion of our tournament, a man more mountain than dwarf, to turn on his kin. Even now, I cannot fathom how such a thing is possible. I could do little but stand there and witness the chaos unfolding before me. Fortunately, I did not need to act. Each of the nobles present were a force of nature, spilling out onto the streets to pursue those who managed to avoid the initial whirlwind.
They never said anything about marauding through Lullin.
I find myself, in the small hours of the morning, feeling more and more like I am not who the Duke and his cohorts want me to be. When they speak I am filled with a certain determination of action befitting a man of my station. Yet, when their honeyed words fall silent and my own doubts are allowed to creep in I cannot help but feel as though I do not have the strength of character they would expect of me.
I have known, from the beginning, that leadership is a path set upon on all sides by challenge and loss. A decision made for the betterment of the many will oftentimes come at the detriment of the few. I also know that, at times, decisions must be made to the immediate detriment of all to benefit all in the long term.
I must simply remind myself that this is one of those times. This is nothing more than a period of troubles clearing the path for a prosperous future. I only hope that the cost is not too great to see such a paradise realized.
Only the gods can measure such a loss against the benefit it provides. May they have mercy, should I be wrong.- Cairbre



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