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Hit Points and Healing

12 hours ago
2 min read

Hit Points

We use a hit point (HP) system like many other LARPS and TTRPGS. The amount of

Healing hands

maximum starting HP for each player is usually five, but players may add or subtract from this number, depending on the requirements of their culture (e.g. goblins begin with a total of 3 HP, while orcs begin with a total of 7 HP). Your current HP may not exceed your maximum HP unless you have temporary HP from an ability, spell, or other source. Any healing you receive while your current HP is equal to your maximum HP is wasted.


Current HP

Current HP is used to reflect your present state of health, and includes things like any damage you received or any temporary HP you may have. Current HP is restored to equal your maximum HP each dawn. Typically when you receive damage, you subtract the amount of damage from your current HP. Current HP may only go higher than your maximum HP if you receive temporary HP from an ability, spell, or other source.


Temporary HP (HP boost)

Temporary HP allows you to take your current HP higher than your maximum starting HP. If you would gain temporary HP while your current HP is below your maximum HP, temporary HP is instead converted into healing, with any remainder left over added to your HP total. Temporary HP expires each dawn. Temporary HP may stack with multiple uses of the same or different sources. Any damage taken while you have temporary HP removes the temporary HP first.


HP Markers and Armor Markers

To show your HP and APR you’ll be given an HP Marker and an APR Marker . They must be looped through a belt, or otherwise secured on your person in plain view. HP markers must be turned in at the end of each event.


Healing

Once you receive damage, you will probably want to seek out healing. There are many spells and abilities that provide healing, as well as physical locations that can heal you. Some healing services provided by NPCs may require in-game currency to purchase, or may require you to do some sort of activity to benefit them. Any healing you receive adds to your current HP, but may not increase your current HP above your maximum HP.


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