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Updated Archery Rules

Certain classes can use archery in combat. The use of archery is limited to players within those classes and only pre-approved archery weapons and ammunition may be used.

Players may never target the head or face with arrows or thrown weapons, even if the target player is wearing a helmet.

All players that use projectiles are required to pick them up after each encounter or quest.

Bows and crossbows should avoid being hit by opponents and should never be used as melee weapons.

Projectiles, especially arrows and bolts, should never be attempted to be caught or swung at.

Arrows and bolts should not be fired at high angles without direct targets (lobbing).

When fired projectiles touch the ground, they are no longer active. However, if an arrow bounces off of something, that is not the ground, damage is still dealt to any player that is hit.

All players that use a bow and arrow are required to pick up their arrows after each encounter or quest. All players should remove arrows from the field of battle and place them in an out-of-the-way, easy to find location when it is safe to do so, to prevent damage to the arrows or combatant injury.


Bows may not have a draw weight more than 25 pounds at full draw.

Draw may never pass 28” and cannot be drawn over the given bow’s maximum.

The use of modern compound bows is prohibited. All bows should mimic the look of traditional long and recurve bows.

Bows and bow strings should be inspected before each use for signs of cracking or disrepair. If damage is apparent use of the bow should be immediately discontinued.

You should always have a clear sight to your target. No blind firing.

Full Draw and Half Draw

  • Full draw is defined as being drawn to the full draw of the bow.

  • Half draw is defined as drawing to half the length of full draw.  For example, if a bow's full draw is 28”, then half draw would mean drawing to 14”.

  • When a target is within 15 feet, no more than half draw should be used.

  •  Arrows should not be fired at target that are within melee range.


  • Crossbows may not exceed a draw weight of 450 inch-pounds.

  • Crossbows should resemble that of traditional crossbows.

  • Should be inspected for damage before each use to avoid misfires, if damage is apparent use of the crossbow should be immediately discontinued.

  • Since crossbows do not have half draw, they do not need to be half drawn within 15 feet.

  • Bolts should not be fired when the opponent is in melee range.

Arrows and Bolts

  1. All arrows and bolts must be clearly labeled with the owner’s name. Unlabeled projectiles will not pass inspection.

  2. Arrows and bolts can be purchased from reputable larp manufactures, some examples are medieval collectibles and calimacil.  They may also be constructed following the requirements stated below.

  3. Projectiles should be inspected after every encounter for sign of foam degradation, shaft integrity, and fletching and nock status. If damage is apparent, discontinue use. If damage seems minor seek a lore master for reinspection.

  4. The head of the arrow must not be able to be moved easily in relation to the shaft. This includes twisting, wobbling from side to side, and plunging up and down.

  5. All arrows must have at least two full fletchings, and a nock.

  6. If the arrows get wet, allow them to dry completely before use.

Constructed Arrows and Bolts


  • May be constructed from fiberglass, aluminum, plastic, and graphite. Wood shafts are prohibited.

  • Shafts must not have tips or arrowheads.

  • A 1” washer should be affixed to the tip of the shaft with a solidly attached screw. Similar methods may be accepted but will be approved on a case-by-case basis.

  • While not required, shafts should be less than 28” in length, to avoid overdrawing.


  • The diameter of arrow he

  • ads should be no less than 2”, but it is recommended to be 2.5”.

  • A minimum of 2” of foam should be present, with at least 0.5” directly after the end of the shaft being closed cell foam. The other 1.5” should use open cell foam. The foam used should be compressible, but not deform around the arrow shaft.

  • Arrows and bolts are required to have cloth covers to protect arrow heads.

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