Households, Guilds, and Orders
- Brannith Marius

- May 10
- 9 min read
Titles
In the Dawn Lands LARP many titles are earned or rewarded. So please check with the administration before you give yourself a title.
The Royalty System (1.2)
In the Dawn Lands LARP players are rewarded for recruiting and bringing others to our game. A player who brings other players becomes a potential household leader and may become a “Liege Lord.”
For every player that a household or Liege Lord brings to each event, the Liege Lord receives a Royalty Point. Each household member must specify their Liege Lord during check-in for the Royalty Points to be awarded.
Liege Lords do not gain Royalty Points for themselves. This also means that players that choose the Noble or Commander class do not get double Royalty Points for themselves.
If the member of a household attends an event, but the Liege Lord is not there, the Liege Lord still gains the Royalty Points. They do not however get the double bonus for being a Commander or Noble. This is due to the in-game fact that they are not present at the event to lead their household.
If the Liege Lord gains enough Royalty Points to achieve a new Royalty Rank, then they can receive Royalty Perks for their household. The Liege Lord will also receive a bonus amount of GP per event. Perks apply to everyone in your household, but the bonus GP will be given only to the Liege Lord (although a good Liege Lord will spread the wealth, it is not required).
Each group may have a maximum of one charter and six additional perks. Each household may add perks from one Liege Lord per event. The charter must be the first perk added to the household. Once perks are selected for the household, they cannot be changed except with special permission from administration. Selecting a different Liege Lord for the household does not change the charter or perks that the household has already selected.
You do not have to put your group's camp outside of the town/neutral zone, but some Royalty Perks will not apply if you camp within the safety of the town. The choice is up to you.
When a lord of a household joins a different household, they retain their former title, but lose all perks associated with their former household. Their former household, along with all of its associated perks, ceases to exist. The new household gains half of the former lord's royalty points, rounded up. This is distinct from a lord becoming subordinate to a high lord. In that case, the subordinate lord's household and its perks remain, but they swear fealty to the high lord. When a lord joins a new household, it is a more complete merging of power and identity.

High Liege Lord
Since a Liege Lord does not gain Royalty Points for counting themselves at an event they may swear allegiance, or make an agreement, with another Liege Lord. Henceforth the Liege Lord that has been sworn to is to be known as the High Liege Lord. The High Liege Lord may count the Royalty Point for the attendance of the serving Liege Lord(s). Additionally for every five members of the serving Liege Lord’s household (besides the Liege Lord) that attends an event the High Liege Lord gives an extra Royalty Point. The Path to Nobility ability of the Commander and Noble class does NOT apply to this. Any other details of that arrangement should be worked out between the involved players.
Reminder: Asking about household perks on the day of an event is not helpful. Please ask any questions or seek clarification on those at least 1-2 weeks before an event
Gaining Royalty Points, examples
You Do get Royalty Points in this case | You DO NOT get Royalty Points in this case |
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Gaining Royalty Points, Examples Flow Chart

Royalty Perks
Charter:
Create an official household name which will be put on check-in logs.
The household can have its own campsite during an event.
The household can have its own official heraldry which can be displayed in the tavern and at the campsite (creating the heraldry is up to the household and/or Liege Lord). Heraldry must be approved by administration to ensure there are no significant conflicts with other groups or households.
The household can establish internal structure, such as ranks and jobs, if they wish.
This is the REQUIRED first perk that your group must pick.
Wealthy Group: Whether due to a fortune held by the Liege Lord, taxes from a conquered land, or selling your swords, your group has money! Each member receives an extra 5 GP (except for the Liege Lord) at the beginning of each event. The Dwarven Cultural Ability to double gold does not affect this, the 5 GP bonus takes effect after this perk is added up.
Sacred Weapon: Your group now has a Dawn Lands approved LARP-safe sacred magical weapon. Please contact administration prior to the event to work out the custom details of your sacred weapon. The group and/or Liege Lord can decide which player receives the sacred weapon or what is done with it during events. As with all weapons, the sacred weapon must be inspected during check-in.
Sacred Shield or Armor: Your group now has a Dawn Lands approved LARP-safe sacred magical shield or piece of armor. Please contact administration prior to the event to work out the custom details of your sacred shield or armor. The group and/or Liege Lord can decide which player receives the sacred shield or armor or what is done with it during events. As with all shields and armor, the sacred shield or armor must be inspected during check-in.
Spell Library: Spellcasters in the group receive one additional use of one of their spells per day. Elves receive two additional uses of that spell per day.
Training Hall: Member players can now use one of their abilities one extra time per day.
Scroll Library: Each group member receives one extra free scroll per event. This is chosen by administration and the Liege Lord, and it is the same scroll for all members of the group (including the Liege Lord).
Skill Cross Training: The Liege Lord may pick one member of their group. This member can use one of the abilities that the Liege Lord possesses, with all of its bonuses and restrictions. This ability of the Liege Lord can only be used once per day and cannot be renewed.
Sacred Land: Your group has an especially strong connection to the land. While in your camp, members of your group renew their abilities and spells. They also heal 1 HP upon entering camp. This 1 HP healing is only once per injury and players may not “step in and out”.
Smithy: Your group selects a forge, structure, person, or item which acts as a smith and can repair armor and weapons and refill arrows. This is free for group members to use. There must be a physical representation of the smithy located in the group’s camp (which could be as simple as an item with a sign next to it).
Stables: Your group owns many horses and keeps them in a stable. Each group member can return to their camp to gain access to the ability to cross river obstacles for the duration of one quest. There must be a physical representation of the stable located in the group’s camp (which could be something as simple as an item with a sign next to it).
Healing Area: Whether it is a field hospital, a forest glade, or a dark chamber, your group has an area in their camp that promotes healing. Players can visit this area to receive 1 HP of healing. There must be a physical representation of the healing area located in the group’s camp.
Holy Area: Your group has an especially strong connection to the divine. Players can remove conditions such as plague or curse from group members as they enter camp.
Fortress: Your camp is fortified. Each member of your group receives +1 to APR while within the camp. If they leave the camp then they lose this bonus.
Armory: Your group has vast martial resources and weapon reserves. While fighting in your group’s camp, each of your group members receives a +1 to weapon damage while within the camp.
Anti-Life Zone: Whether from plague, necromantic energy, or curse, players that do not belong to the group take 1 HP of damage upon entering your camp. This damage cannot be prevented, resisted, countered, or absorbed. It is up to the hosting group to mark this off in a way that other players can see it and act upon it.
Advanced Anti-Life Zone: Players who do not belong to the group take 2 HP of damage when entering the camp. Advanced Anti-Life Zone cannot be selected without choosing Anti-Life Zone first. This damage cannot be prevented, resisted, countered, or absorbed. It is up to the hosting group to mark this off in a way that other players can see it and act upon it.
Level/Rank | Total Royalty Points | Liege Lord Bonus | Perk |
Lord/Lady | 6-14 | 5 extra GP | Charter |
Baron/Baroness | 15-24 | 10 extra GP | Pick a new perk (2 total) |
Viscount/Viscountess | 25-34 | 15 extra GP | Pick a new perk (3 total) |
Count/Countess | 35-49 | 20 extra GP | Pick a new perk (4 total) |
Marquise | 50-64 | 25 extra GP | Pick a new perk (5 total) |
Princess/Princess | 65-79 | 30 extra GP | Pick a new perk (6 total) |
Duke/Duchess | 80+ | 40 extra GP | Pick a new perk (7 total) |
Households, Guilds, and Orders
Households
A Household is a group of players who have an affinity and wish to be recognized as such. This group could be based on a theme, such as “all pirates” or “all dwarves.” It could be based on no theme at all, and simply be “a bunch of friends who like each other.” A household can refer to itself in any way that it likes: a “clan,” a “temple,” a “free company,” etc.
Households are not legally part of the Dawn Lands LARP and the Dawn Lands LARP takes no responsibility for their actions outside of the game. Inside the game, they may get special recognition, and with administration approval they can have their own events (e.g. a tournament for household members only) put on the event schedule. A household could have a uniform, a flag, and even their own campsite.
Most importantly, with approval of administration, a household may perform a role within the Dawn Lands LARP game. A household could run a temple, take up a role as the town guard for an event, hire themselves out as a mercenary group, etc.
A household still must abide by party size when going on a quest. A party size is a minimum of 2 and a maximum of 5. The “normal” number is 3 players per party, so encounters that have 4 or 5 will be harder and encounters that have 2 players will be slightly easier. If a household is larger than the party size limit, then they may split up into multiple smaller parties.
For this group to receive official perks of the Royalty System in the Dawn Lands LARP game, they must pick a Liege Lord. Liege lords of households will be responsible for helping administration spread important information to players. Liege lords will also be responsible for helping administration with the logistics of their household, like updating player character sheets and player information.
The big takeaway about households is that they are created by players, but get perks from the official game organization.
Guilds
Guilds are organized according to profession, area of study, or duty. These mirror real-life guilds in modern times and in history. Guilds can be organized by the Dawn Lands LARP administration or by players.
Guilds do not receive perks from the Royalty System. Members may also belong to a household in addition to their guild, and their Royalty Points will be applied to their household’s Liege Lord.
Guilds are designed to be integrated into the continuing story of the Dawn Lands LARP. This means that guild members may be called upon to perform special duties or tasks during events related to the guild’s role. With permission from administration, a guild could even set up special quests or related activities.
The governing body of the guild or its leader determines the criteria for guild membership. Titles, organization, and all other related considerations are up to the leader or governing body of the guild.
Orders
Orders are honorary player groups which are created by administration. Membership in an order is usually gained through service, a special deed, or an act of altruistic behavior (such as bravery or sacrifice). One example is the Order of the Mule, which is given to players that volunteer to help run Dawn Lands LARP events.
Membership in an order does not preclude the player from joining other orders, guilds, or households. Royalty Points are not allocated to leaders of orders.



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