Households, Guilds, and Orders
Updated: 1 hour ago
A Household is a group of players who have an affinity and wish to be recognized as such. This group could be based on a theme, such as “all pirates” or “all dwarves.” It could be based on no theme at all, and simply be “a bunch of friends who like each other.” A household can refer to itself in any way that it likes: a “clan,” a “temple,” a “free company,” etc.
Households are not legally part of the Dawn Lands LARP and the Dawn Lands LARP takes no responsibility for their actions outside of the game. Inside the game, they may get special recognition, and with administration approval they can have their own events (e.g. a tournament for household members only) put on the event schedule. A household could have a uniform, a flag, and even their own campsite.
Most importantly, with approval of administration, a household may perform a role within the Dawn Lands LARP game. A household could run a temple, take up a role as the town guard for an event, hire themselves out as a mercenary group, etc.
A household still must abide by party size when going on a quest. A party size is a minimum of 2 and a maximum of 5. The “normal” number is 3 players per party, so encounters that have 4 or 5 will be harder and encounters that have 2 players will be slightly easier. If a household is larger than the party size limit, then they may split up into multiple smaller parties.
For this group to receive official perks of the Royalty System in the Dawn Lands LARP game, they must pick a Liege Lord. Liege lords of households will be responsible for helping administration spread important information to players. Liege lords will also be responsible for helping administration with the logistics of their household, like updating player character sheets and player information.
The big takeaway about households is that they are created by players, but get perks from the official game organization.
Guilds
Guilds are organized according to profession, area of study, or duty. These mirror real-life guilds in modern times and in history. Guilds can be organized by the Dawn Lands LARP administration or by players.
Guilds do not receive perks from the Royalty System. Members may also belong to a household in addition to their guild, and their Royalty Points will be applied to their household’s Liege Lord.
Guilds are designed to be integrated into the continuing story of the Dawn Lands LARP. This means that guild members may be called upon to perform special duties or tasks during events related to the guild’s role. With permission from administration, a guild could even set up special quests or related activities.
The governing body of the guild or its leader determines the criteria for guild membership. Titles, organization, and all other related considerations are up to the leader or governing body of the guild.
Orders
Orders are honorary player groups which are created by administration. Membership in an order is usually gained through service, a special deed, or an act of altruistic behavior (such as bravery or sacrifice). One example is the Order of the Mule, which is given to players that volunteer to help run Dawn Lands LARP events.
Membership in an order does not preclude the player from joining other orders, guilds, or households. Royalty Points are not allocated to leaders of orders.





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